Reproduction steps:
1. Create a new “High Definition 3D sample” project
2. Go to Edit > Project Settings > Graphics > Shader Stripping
3. Set the “Batch Renderer Group Variants” to “Keep All”
4. Go to Edit > Project Settings > Quality > HDRP > Rendering
5. Set the “GPU Resident Drawer” to “Instanced Drawing”
6. Enable the “GPU Occlusion Culling” property
7. From the Hierarchy, select the “ReflectionProbe Room 1 Platform Main” GameObject and focus on it in the Scene view
8. In the Inspector, in the Reflection Probe Component, click “Bake”
9. Observe the Probe in the Scene view
Expected result: The Probe is rendered as before, all GameObjects are visible in it
Actual result: The Probe is rendered black (except for the sky), the GameObjects appear to be culled
Reproducible with: 2023.3.0b3, 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Reproducible on: Windows 11
Not reproducible on: no other environments tested
Note:
- In this test scenario, the issue reproduces only once and only when the project is just opened and “GPU Occlusion Culling” is enabled; however, in the user’s scenario, the issue reproduces more often