Copyright © 2026 Unity Technologies
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. We acknowledge that the current Terrain system has a number of limitations, so we are currently investing in a large amount of discovery work to determine exactly what is needed most and how we can bring it to you at the quality level you have come to expect and address the most pervasive pain points in the most effective and efficient manner. However, we know each case is different, so please do continue to log any issues you find, and provide general feedback on our roadmap page to help us prioritize. Forum to discuss feature requests: https://forum.unity.com/threads/world-building-public-roadmap-and-feature-requests.1437163/ Roadmap: https://unity.com/roadmap/unity-platform/3d-world-building
How to reproduce:
1. Create a new project
2. Open the “SampleScene”
3. Add the Terrain GameObject to the Hierarchy (3D Object → Terrain)
4. Create a Prefab in the Assets folder (Assets → Create → Prefab)
5. Open the created Prefab
6. Add the Terrain GameObject into the Prefab
7. Paint the Terrain by using Brush in the Paint Terrain tool
8. Close the Prefab
9. Observe the Terrain in the “SampleScene”
Expected result: The Terrain GameObject remains unedited
Actual result: Changes applied to the Terrain in the Prefab are reflected on the Terrain GameObject
Reproducible in: 2021.3.37f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Reproduced on: Windows 10
Not reproduced on: No other environments tested
Note: reproduction depends on the Brushes used:
Issues you vote on will appear here