Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, it will not be possible to fix this issue. The Animation Rigging subsystem is not aware of the velocity that has been set on a singular Animator state and thus cannot adjust its damping calculations based on the current velocity.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.