in the Initialize context, select the Set Position Shape Block.
Set it's mode to Thickness Absolute or relative.
Compiled and/or save the VFX asset
Actual results: The console is displaying a warning :
Shader warning in '[VFXG_ShaderGraph] [Simple Loop] Initialize Particles': pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them at kernel CSMain at VFXG_ShaderGraph.vfx(131) (on d3d11)
Expected results: No warning should appears.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
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