Copyright © 2026 Unity Technologies
Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Synopsis
Switching to Android XR Build Profile fails to enable relevant OpenXR Project Settings, Graphics settings, and Quality settings.
Also, a Console error occurs.
Steps to reproduce:
Actual results:
5: OpenXR is not enabled.
6: There are no enabled Interaction Profiles in OpenXR Project Settings.
7: There are no enabled OpenXR Feature Groups in OpenXR Project Settings.
8: Android XR build profile sets PC_RPAsset in Graphics Settings.
9: Android XR build profile sets no RP Asset in Quality Settings.
10: Console error:
Cannot create Settings Providers for: CreateAllChildSettingsProviders
UnityEditor.SettingsWindow:OnEnable ()
Expected results:
5: OpenXR should be enabled.
6: At least one relevant Interaction Profile must be enabled in OpenXR Project Settings.
7: Android XR Support and Hand Tracking Subsystem should be enabled in OpenXR Project Settings.
8: Android XR build profile should set Mobile_RPAsset in Graphics Settings.
9: Android XR build profile should set Mobile_RPAsset in Quality Settings.
10: No Console errors should occur in this workflow.
Reproducible with versions:
Unity 6000.3.17f1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Windows 11
Notes:
Issues you vote on will appear here