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Synopsis
Switching to Android XR Build Profile fails to enable relevant OpenXR Project Settings, Graphics settings, and Quality settings.
Also, a Console error occurs.
Steps to reproduce:
Actual results:
5: OpenXR is not enabled.
6: There are no enabled Interaction Profiles in OpenXR Project Settings.
7: There are no enabled OpenXR Feature Groups in OpenXR Project Settings.
8: Android XR build profile sets PC_RPAsset in Graphics Settings.
9: Android XR build profile sets no RP Asset in Quality Settings.
10: Console error:
Cannot create Settings Providers for: CreateAllChildSettingsProviders
UnityEditor.SettingsWindow:OnEnable ()
Expected results:
5: OpenXR should be enabled.
6: At least one relevant Interaction Profile must be enabled in OpenXR Project Settings.
7: Android XR Support and Hand Tracking Subsystem should be enabled in OpenXR Project Settings.
8: Android XR build profile should set Mobile_RPAsset in Graphics Settings.
9: Android XR build profile should set Mobile_RPAsset in Quality Settings.
10: No Console errors should occur in this workflow.
Reproducible with versions:
Unity 6000.3.17f1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Windows 11
Notes:
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