How to reproduce:
1. Open the “sample.zip“ project
2. Open the “SampleScene“
3. Build for iOS
4. Open the “Unity-iPhone.xcodeproj“
5. Build to a device
6. Rotate the device from portrait to landscape a few times (most of the time reproduces in <5 rotations)
Expected result: No freeze
Actual result: Application freezes and/or applications camera stream turns black
Reproducible with: 6000.0.57f1, 6000.2.4f1, 6000.3.0a3
Not reproducible with: 6000.3.0a5, 6000.3.0b1
Could not test: 6000.3.0a4 (AR Configuration errors in the Xcode project)
Reproducible environment: macOS 15.6.1 (M4 Max)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00635, iPad Pro 11-inch 5th Gen (MVV83KN/A), CPU: t8132, OS: 18.3.1
VLNQA00590, iPad Pro 10.5-inch 2nd Gen (MQDT2HC/A), CPU: Apple A10X Fusion, OS: 16.6
Not reproducible with these devices:
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, OS: 17.6.1
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, OS: 18.5
VLNQA00535, iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, OS: 17.6.1
Errors:
Error 1: “<<<< FigCaptureSourceRemote >>>> Fig assert: "err == 0 " at bail (FigCaptureSourceRemote.m:275) - (err=-12784)“
Error 2: “Error: Found more than 3 echos. this is not supported and may indicate incorrect point cloud format“
Error 3: “bad point cloud format“
Error: “execution of the command buffer was aborted due to an error during execution“ being spammed