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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
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How to reproduce:
1. Open the “ReproMinimalFinal.zip“ project
2. Open the “SampleScene“ scene
3. Enabled “Development Build“ in the “File > Build Profiles > Android“ settings
4. Build and Run for Android
5. Connect the Device to the Console window
Expected result: Application loads without issues and errors
Actual result: Black screen and error “Render Graph Execution error“ and “Exception: Invalid imported texture. A RTHandle wrapping an RenderTargetIdentifier was imported without providing valid RenderTargetInfo.“
Reproducible with: 6000.0.59f1, 6000.2.6f1, 6000.3.0b5, 6000.4.0a1
Reproducible environment: macOS 15.7 (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
VLNQA00375, Samsung Galaxy S21+ 5G (SM-G996U), Android 11, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00642, Google - (Pixel 9a), Android 15, CPU: Google Tensor G4 (GS401), GPU: Mali-G715
VLNQA00319, Google - (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
Not reproducible with these devices:
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, OS: 17.6.1
Note: Reproducible with Vulkan and OpenGLES3 Graphic APIs
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