Steps to reproduce:
- Create a new graph, a new enum and a Switch node
- Create a BBV for the enum and assign it to the Switch node
- Connect the Switch node to the Start node, and create and connect a LogMessage to the first Switch port.
- Attach the graph to a GameObject
- Enter playmode and profile the code (Profiler, Deep Profile mode, GC and Timeline markers)
Actual results:
- Observe that SwitchComposite is creating GC.Alloc every frame
Expected results:
- SwitchComposite doesn't GC.Alloc every frame.
Reproducible with versions:
1.0.0 - 1.0.11
Notes:
- SwitchComposite should cache enum value the first time.