Not signed in
Copyright © 2026 Unity Technologies
The new iPadOS 26 introduces new ways multitasking works on iPads. The change comes from Apple with new guidelines and expected behaviours that are dictated by Apple. The new behaviours differ from what was in previous iPadOS versions and Unity apps running on iPadOS 26 are presented slightly differently, but it is in line with Apple's requirements. For more details on how Unity apps work with Apple's multitasking modes you can read documentation: https://docs.unity3d.com/6000.5/Documentation/Manual/iphone-API.html
The new iPadOS 26 introduces new ways multitasking works on iPads. The change comes from Apple with new guidelines and expected behaviours that are dictated by Apple. The new behaviours differ from what was in previous iPadOS versions and Unity apps running on iPadOS 26 are presented slightly differently, but it is in line with Apple's requirements. For more details on how Unity apps work with Apple's multitasking modes you can read documentation: https://docs.unity3d.com/6000.5/Documentation/Manual/iphone-API.html
The new iPadOS 26 introduces new ways multitasking works on iPads. The change comes from Apple with new guidelines and expected behaviours that are dictated by Apple. The new behaviours differ from what was in previous iPadOS versions and Unity apps running on iPadOS 26 are presented slightly differently, but it is in line with Apple's requirements. For more details on how Unity apps work with Apple's multitasking modes you can read documentation: https://docs.unity3d.com/6000.5/Documentation/Manual/iphone-API.html
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
The new iPadOS 26 introduces new ways multitasking works on iPads. The change comes from Apple with new guidelines and expected behaviours that are dictated by Apple. The new behaviours differ from what was in previous iPadOS versions and Unity apps running on iPadOS 26 are presented slightly differently, but it is in line with Apple's requirements. For more details on how Unity apps work with Apple's multitasking modes you can read documentation: https://docs.unity3d.com/6000.5/Documentation/Manual/iphone-API.html
How to reproduce:
1. Open the “ipad_orientation2_GK.zip“ project
2. Open the “SampleScene“
3. Build for iOS
4. Open the “Unity-iPhone.xcodeproj“ project in Xcode
5. Build for a device
6. Press the “Portrait“ button
7. Rotate the device to landscape position (for the Simulator, press the Rotate button)
8. Observe the application
Expected result: The app gets rotated correctly
Actual result: The app does not get rotated correctly
Reproducible with: 2022.3.67f1, 6000.0.59f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1
Reproducible environment: macOS 26.0 (M1)
Not reproducible environment: No other environment tested
Reproducible with these devices:
iPad (A16), OS: 26.0 (Simulator)
iPad Air 11-inch (M3), OS: 26.0 (Simulator)
Not reproducible with these devices:
VLNQA00635, iPad Pro 11-inch 5th Gen (MVV83KN/A), CPU: t8132, OS: 18.3.1
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, OS: 18.5
iPhone Air (MG2P4QN/A), CPU: Apple A19 Pro, OS: 26.0.1
iPhone Air, OS: 26.0 (Simulator)
iPad Air 11-inch (M4), OS: 18.2 (Simulator)
Sign in to see your voted issues