Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached project “ReproProject“
2. Open the Scene “Report“
3. Make sure Vulkan is selected as active Graphics API (setting is located in Edit → Project Settings → Player → uncheck Auto Graphics API → Add or select Vulkan as the first Graphics API to make it active)
4. Connect the VR headset to the PC (for example, connect Meta Quest Headset using Link)
5. Enter into the Play Mode with the headset on
6. Observe the result in the headset
Expected result: A cube in the front can be seen
Actual result: The view is corrupted and nothing is seen except for the black screen, error appears repeatedly in the Console window
The issue is reproducible in Player for Windows and Meta Quest as well
The issue is reproducible with OpenXR and Oculus plugins
Error that appears in the console repeatedly: “Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 0 0)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)”
When testing, the issue might reproduce differently sometimes. The left eye shows a partial cube on a black background, while nothing is being rendered in the right eye
The issue is not reproducible with DirectX11
When testing with DirectX12, a cube in the scene becomes invisible when testing in Play Mode or in the Player
When testing in 2023.2.0a11, the cube in the right eye appears to be of blue color
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Have a workaround or additional info about this issue?