Description
When testing the functionality of Quest 3 in ARFoundation samples, I encountered an issue where URP builds across 2022.3, 2023.1, and 2023.2 Unity Editor versions failed to work properly. Specifically, the left eye displayed plane meshes that overlapped in a grid pattern, which remained fixed to the user's view. On the other hand, the right eye rendered the planes correctly.
In built-in the planes in the project rendered as expected in both eyes. This did not repro on Quest 2 or Quest pro.
This does not repro using GLES only Vulkan graphics API
Repro Steps:
- Open the provided project
- Build and run the project.
- Observe the behavior.
Observed Behavior:
- The plane meshes rendered differently in each eye.
- The overlapping of plane meshes in the left eye resulted in an unusable experience.
Expected Behavior:
- Plane meshes should render the same way in both eyes.