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How to reproduce:
1. Open the attached project "ShaderGraphET"
2. Open the "New Shader Graph" Shader Graph
3. In the Graph Inspector Graph Settings change Material to "Decal"
4. Observe the Console
Expected results: No errors are thrown
Actual results: "Shader error in 'Shader Graphs/Master': undeclared identifier 'RemapFoveatedRenderingNonUniformToLinearCS'" error is thrown to the Console
Reproducible with: 6000.0.9f1, 6000.0.11f1
Not reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.8f1
Reproducible on: macOS 14.5 Sonoma (M1)
Not reproducible on: No other environment tested
Full error:
Shader error in 'Shader Graphs/Master': undeclared identifier 'RemapFoveatedRenderingNonUniformToLinearCS' at copy/Library/PackageCache/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPassDecal.hlsl(256) (on metal)
Compiling Subshader: 0, Pass: DecalScreenSpaceMesh, Vertex program with _DECAL_NORMAL_BLEND_LOW _FORWARD_PLUS _MAIN_LIGHT_SHADOWS
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: DIRLIGHTMAP_COMBINED DOTS_INSTANCING_ON DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING PROBE_VOLUMES_L1 PROBE_VOLUMES_L2 SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_LEGACY_LIGHTMAPS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _DECAL_LAYERS _DECAL_NORMAL_BLEND_HIGH _DECAL_NORMAL_BLEND_MEDIUM _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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