Unity Issue Tracker - Errors are thrown for lists and arrays in build using IL2CPP when data class contains both #if UNITY_EDITOR fields and generic fields
Fixed
UUM-128055
Errors are thrown for lists and arrays in build using IL2CPP when data class contains both #if UNITY_EDITOR fields and generic fields
Unity: Serialization
Open
6.5.X
6.4.X
6.3.X
6.0.X
Fixed
6.6.X
6000.6.0a1
Won't Fix
6.2.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open the 'EditorSerializationBug.zip' project
2. Build the project
3. Observe the Player.log
Expected result: No errors are thrown
Actual result: Errors are thrown
Reproducible with: 6000.0.23f1, 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4
Could not test with: 2023.1.0a1 (Unable to install IL2CPP), 6000.5.0a1 (Unable to build due to unfixable console errors)
Reproducible on: macOS 26.0.1 (M1 Max)
Not reproducible on: no other environments tested
Notes:
Error message - 'A scripted object (probably Test?) has a different serialization layout when loading. (Read 40 bytes but expected 56 bytes) Did you #if UNITY_EDITOR a section of your serialized properties in any of your scripts?'
Could not reproduce on Mono
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