Unity Issue Tracker - No separated opacity for the different types of Terrain brushes
Closed
UUM-119418
No separated opacity for the different types of Terrain brushes
Unity: Terrain
Usability
Feature Request
6.3.X
6.2.X
6.0.X
Thanks for logging this issue. We've determined that this is a feature request and will be converting this report as such.
How to reproduce:
1. Create a new Unity project
2. In the Hierarchy, right-click -> 3D Object -> Terrain
3. In the Inspector, switch to the "Paint Terrain" mode
4. Select any of the painting options (Set Height, Paint Holes, etc.)
5. Change the "Opacity" of the Brush and switch to the different painting option
6. Observe the "Opacity" field
Expected results: The Opacity is not carried over from the first painting option
Actual results: The Opacity is the same for all brushes even though it would be nice to have separate settings at least on some brushes