Text becomes wrapped when using GUIStyle.CalcSize to set the size of the Rect
Unity: Text (TextCore)
Won't Fix
6.3.X
6.2.X
6.1.X
6.0.X
Given the limited scope of this bug and the risk in fixing it, we are limiting backports to only recent versions until/if we fix it and decide it's not high risk to backport.
Given the limited scope of this bug and the risk in fixing it, we are limiting backports to only recent versions until/if we fix it and decide it's not high risk to backport.
Given the limited scope of this bug and the risk in fixing it, we are limiting backports to only recent versions until/if we fix it and decide it's not high risk to backport.
Steps to reproduce:
1. Open the attached “GUIMonoFont6.0.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Press the “+” button to add a letter to the string
5. Observe the text
Expected result: The text is written in one line
Actual result: The text is wrapped sometimes