Unity Issue Tracker - CBuffer not populating when using SRP Batcher compatible shader
Closed
UUM-110142
CBuffer not populating when using SRP Batcher compatible shader
Unity: Shader System
As Designed
6.0.X
The value displayed in the debugger is exactly the one set in the material.
How to reproduce:
1. Open the attached “IN-105427“ project
2. Open Assets/ISS/ReproScene
3. Observe the Game View
Expected result: All quad objects are coloured
Actual result: Quads rendered using SRP-compatible shader are white
Reproducible with: 6000.0.51f1
Could not test with: 2022.1.0a1, 2022.3.63f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1 (compilation errors of custom package scripts)
Reproduced on: MacOS 15.3 (M2 Ultra), Windows 11
Not reproduced on: No other environment tested
Notes:
Building this project is difficult due to many dependencies
The color is being read per vertex, rather than per fragment (as occurs with regular SRP shaders)
The quads are rendered via Sprite Renderer, and the project uses Entities
Easiest to debug by attaching a built Unity Editor and getting a frame capture from the Game View, doing so will show that the color vector in the cbuffer is 4.0980210304
Prioritise and Follow this issue
Have a workaround or additional info about this issue?