Unity Issue Tracker - Discrepency between Quad and Mesh Output
Fixed
UUM-128594
Discrepency between Quad and Mesh Output
Unity: Visual Effects
VFX Graph
Open
6.5.X
6.4.X
6.3.X
2022.3.X
Fixed
6.6.X
6000.6.0a4
Won't Fix
6.2.X
6.1.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
This version of Unity has reach end of life and is no longer supported.
Steps to reproduce:
Open an HDRP project.
Import the provided package.
Open the scene named Chelou.
Open the VFX asset called fire VFX.
In the Initialize Context, turn the Lifetime On/OFF.
Actual results: We can see that one quad render changes depending on if the Set Lifetime block is activated or not. All regular Quad, Mesh, and VFX Mesh output have a constant rendering that isn't dependent on the Set Lifetime block.
Expected results: Nothing in the shader is related to the lifetime of particles. Activating the lifetime block shouldn't have any repercussions in this case on the rendering of the particle. Furthermore, there 'should be no discrepancy between what's displayed by the VFX Mesh particle and the VFX Quad particle.
Reproducible with versions: 6000.3.0b6 6000.3.0b8
Notes:
THIS ISSUE ONLY HAPPENS IN HDRP PROJECTS.
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