We will not be introducing an engine-level patch to auto-load Addressables from the GSC. The root cause for this bug is the Addressables memory duplication. To make GSC work with Addressables, the .graphicsstate asset needs to be included in a Addressables group, the user needs to run the Addressables deduplication flow to ensure shaders don't get duplicated in individual bundles and call warmup after the GSC is loaded.