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The issue was fixed only in 6.6 as part of a broader refactoring effort. This change is too risky to backport, though we may consider isolating a smaller, more targeted fix for older branches in the future.
Steps to reproduce:
1. Create Unity project using Universal 3D Template
2. Install VFX Graph package via Package Manager
3. Install Learning Templates
4. Create “Pivot Advanced” VFX from “Create new VFX Asset” window
5. Open VFX Asset
6. In Toolbar, at the top right, press on a arrow down button
7. In the dropdown menu select “Learning Templates”
8. Once reinstalled, observe the Console window
Actual results: “NullReferenceException: VFXMemorySerializer::StoreObject failure.
UnityEditor.VFX.VFXMemorySerializer.StoreObjectsToByteArray (UnityEngine.ScriptableObject[] objects, UnityEngine.CompressionLevel compressionLevel) <0x3ba213230 + 0x0005f> in <698bb565b7c648799cf0e90e7a6d53f7>:0” & “Broken text PPtr in file(Assets/Samples/Visual Effect Graph/17.4.0/Learning Templates/VFX/StripSpawnRate.vfx). Local file identifier (8926484042661615218) doesn't exist!
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()“ errors are thrown in the Console window
Expected results: No errors should be thrown in the Console window
Reproducible with versions: 6000.4.0a4
Not reproducible with versions: 6000.3.0b8, 6000.4.0a3 (different errors)
Tested on (OS): macOS Silicon, Tahoe 26.0 (M1)
Notes:
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