Steps to reproduce:
- Create a new URP 3D Project
- Select the "PC_Renderer" Asset under the Settings Folder
- In the Inspector click "Add Renderer Feature" and add a "Full Screen Pass Renderer Feature"
- Expand it's options and click the "New" button dropdown that's on the right of the "Pass Material" field and choose "ShaderGraph Fullscreen"
Actual results: Users are prompted with "Opening file D:/Projects/My project (2305): Access is denied." and the options to quit the Editor, Try Again or Cancel, Error "File.ReadAllBytes - failed to open for reading
UnityEditor.GenericMenu:CatchMenu (object,string[],int)" is logged when Cancelling
Expected results: Users are able to create a new "ShaderGraph Fullscreen" Asset from the Renderer's Inspector
Reproducible with versions: 6000.4.8f1, 6000.4.10f1, 6000.5.0b9
Not reproducible with versions: 6000.0.76f1, 6000.3.16f1, 6000.4.7f1
Fixed in versions: 6000.6.0a6
Tested on (OS): Windows 11