When the Android/Meta Quest/Android XR build platform OpenXR setting "Offscreen Rendering Only (Vulkan)" is checked, it generates a validation warning for the Windows Standalone build profile - but It should only generate the validation warning and fix option for Android build profile.
Steps to reproduce:
Create a new LTS VR Core template project, leave it on the default Windows Standalone build profile.
If it isn't checked, go to Project Settings > XR Plug-in Management > OpenXR and click on the Android, Meta Quest, Android XR tab. Then check in the box right above where you set the Enabled Interaction Profile - "Offscreen Rendering Only (Vulkan)"
Enable the Mock HMD Loader checkbox on Project Settings > XR Plug-in Management.
Click on Project Settings > XR Plug-in Management > Project Validation and look at both the Windows Standalone tab and the Android tab.
Actual results:
Both Windows and Android Project Validations show the warning and fix.
[OpenXR] When OpenXR loader is enabled and the OpenXR setting 'Offscreen Rendering Only (Vulkan)' is checked then main display is disabled on all Android platforms.
Expected results:
Only the Android tab should show this validation warning, as it is a setting specific to that build profile.
Reproducible with versions:
1.16.0
Not reproducible with versions:
Have not tested with old OpenXR versions yet. This is a low priority bug, but if we want to fix it and it requires checking older versions for the same issue I can preform that work at that time this bug has been approved for fixing.
Can’t test with versions:
N/A see note above.
Tested on (OS):
Windows 11
Notes:
none
Prioritise and Follow this issue
Have a workaround or additional info about this issue?