Reproduction steps:
1. Open the attached project “TestMacOs.zip“
2. Open the “Assets/Scenes/CustomShaders.unity” Scene
3. Add an empty GameObject in the Hierarchy window (Right-click > Create Empty)
4. Save the Scene (“Ctrl + S” shortcut on the keyboard)
5. Observe the Console
Expected result: No errors are present
Actual result: “Graphics.Blit material "Hidden/BlitCopy" uses dest texture "RenderTextureWrapper" as input in pass (0), it's an undefined behaviour. Consider using double buffering.” error is logged
Reproducible with: 2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a14
Reproducible on: Windows 10 Pro (22H2), M1 MacOS 14.0
Not reproducible on: No other environment tested