Unity Issue Tracker - Unnecessary corners are added to NavMeshAgent path when NavMeshLink overlaps with NavMesh edges
Closed
UUM-75486
Unnecessary corners are added to NavMeshAgent path when NavMeshLink overlaps with NavMesh edges
Unity: AI Navigation Core
Won't Fix
6.6.X
6.5.X
6.4.X
6.3.X
6.2.X
6.1.X
6.0.X
2022.3.X
2021.3.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Unity 2021.3 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached “UNITY_6.zip” project
2. Open the “NavigationTest” scene (Assets > Scenes)
3. Enter the Play mode
4. Pause the Game
5. Observe the white navigation path in the Scene view
Expected result: No unnecessary corners in the path are visible
Actual result: Unnecessary corners in the path are visible