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Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Thank you for reporting a bug to Unity. This issue will be fixed in an upcoming release. We have reviewed the issue carefully, and in this case, the team is unable to prioritize backporting this bug to existing releases. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that a backport may destabilize a release in production. Today we will be closing this port. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
How to reproduce:
1. Create a new Unity project and instal the VFX Graph package
2. Create any VFX Graph and add some properties in the Blackboard
3. Select any of the Properties and click Ctrl + D (Command + D) to duplicate it
4. Observe its position in the Blackboard
Expected results: The new Property appears directly below the original Property, which is a standard behaviour across Unity (e.g. Hierarchy)
Actual results: The new Property appears above all other Properties
Reproducible with: 6000.0.60f1, 6000.2.7f1, 6000.3.0b6, 6000.4.0a2
Reproducible on: macOS Sequoia 15.6 (M1)
Not reproducible on: No other environment tested
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