Reproduction steps:
1. Create a new Universal 3D template project
2. Select any of the Platforms in Build Profiles window (File > Build Profiles)
3. Press “Switch Platform” button and observe the Console
Actual result: Shader errors are thrown
Expected result: No warnings or errors are thrown
Reproducible with: 6000.5.0a7
Not reproducible with: 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a6
Reproduced on: Windows 11, macOS Sequoia 26.2 (M4)
Note:
All errors:
Shader error in 'ScreenResolveUpsampling': unrecognized identifier 'QrngKronecker' at kernel Upsample at ScreenResolveUpsampling.compute(37) (on d3d11)
Shader error in 'ScreenResolveUpsampling': unrecognized identifier 'rng' at kernel Upsample at ScreenResolveUpsampling.compute(37) (on d3d11)
Shader error in 'ScreenResolveLookup': unrecognized identifier 'QrngKronecker' at kernel Lookup at ScreenResolveLookup.compute(60) (on d3d11)
Shader error in 'ScreenResolveLookup': unrecognized identifier 'rng' at kernel Lookup at ScreenResolveLookup.compute(60) (on d3d11)
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