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Thank you for reporting a bug to Unity. We have investigated this issue and could not reproduce it. 6000.2.x is not a supported Unity version anymore. Please upgrade to the latest LTS version (such as 6000.3.12f1). If you still experience the issue. Please report this issue again and we'll take it under investigation. Thank you for helping us improve Unity!
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How to reproduce:
1. Open the attached “IN-120762” project
2. Open the “SmokeStack_Dark” VFX Graph
3. Wait for ~10 to 15 minutes
4. Observe the crash
Reproducible with: 6000.0.60f1, 6000.2.6f2
Could not test with: 6000.0.44f1 (could not open the “SmokeStack_Dark” VFX Graph), 6000.2.10f1, 6000.3.0b8, 6000.4.0a3 (reproduction is inconsistent- see notes)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
First few lines of the stack trace:
0x00007FFA81D956B2 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFA81DA7BFA (Unity) D3D12Page::Alloc
0x00007FFA81D70927 (Unity) D3D12CommandList::ReserveScratchMemory
0x00007FFA81D714CA (Unity) ConstantBuffersD3D12::ResetState
0x00007FFA81D9BC96 (Unity) D3D12ImmediateContext::BindShaders
or:
0x00007FFCED6A42A2 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFCED6B7F28 (Unity) D3D12Page::Alloc
0x00007FFCED67F10F (Unity) D3D12CommandList::ReserveScratchMemory
0x00007FFCED6875CF (Unity) BufferD3D12::UpdateInternal
0x00007FFCED6858D6 (Unity) BufferD3D12::Update
or:
0x00007FFAFBD44C81 (nvwgf2umx) OpenAdapter10
0x00007FFAFBD36E2B (nvwgf2umx) OpenAdapter10
0x00007FFAFBD3A166 (nvwgf2umx) OpenAdapter10
0x00007FFAFBCBF98A (nvwgf2umx) OpenAdapter10
0x00007FFABA5FEFAF (D3D12Core) D3D12GetInterface
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