Reproduction steps:
1. Open the “URPAnimationPreview” project
2. Navigate to the Animations folder and select any animation asset (e.g. “Jump--InAir.anim”)
3. Open the Animation tab in the Inspector
4. Observe the animation preview at the bottom of the Inspector
Expected result: The preview is drawn correctly
Actual result: The grid overlaps the model in places where the depth pass doesn’t line up, and the grid is covered by the upside-down depth pass in places where the model isn't
Reproduced in: 2022.2.6f1, 2022.3.4f1, 2023.1.0b14, 2023.1.3f1, 2023.2.0a10, 2023.2.0a11
Not reproduced in: 2021.3.28f1, 2022.2.5f1, 2023.1.0b13, 2023.2.0a12, 2023.2.0a13, 2023.2.0a16, 2023.2.0a22
Reproduced using: macOS 13.4.1 (Intel)
Notes:
1. Reproduced with Deferred, Forward, and Forward+ rendering
2. Also reproduced with different kinds of shaders
3. Similar old bug: https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-2947