Updated the documentation for `AudioSource.PlayOneShot()`.
Cancelling this 2023.2 tech release issue since the support for this release has come to end of life. Cancelling this 2023.2 port case does not affect any LTS or Unity 6 Beta/Preview that remain open.
How to reproduce:
1. Open the attached project "playoneshotvolumescale.zip"
2. Enter Play Mode
Expected results: volumeScale of AudioSource.PlayOneShot is clamped to 1
Actual results: volumeScale of AudioSource.PlayOneShot is not clamped to 1