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How to reproduce:
1. Open the "IN_61657" project
2. In the Project Settings make sure OpenGLES3 Graphics API is selected
3. In the Build Settings "Run Device" dropdown, select the desired device
4. Press Build And Run
5. In the Player Disable "Cube Visibility" checkbox
6. Observe the "GPU FrameTime" value
Expected result: value is ~20-40ms
Actual result: value is ~27380000ms
Reproducible with: 2022.1.0b15, 2022.3.14f1, 2023.2.1f1, 2023.3.0a15
Not reproducible with: 2021.3.32f1
Couldn’t test with: 2022.1.0a1 - 2022.1.0b14
Testing environment: Windows 10 Pro, macOS Ventura 13.5.2
Not reproducible on: No other environment tested
Reproducible with these devices:
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Pixel 6a (Android 14) (user reported)
Galaxy A51 Global (Android 13) (user reported)
Notes:
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