The switch from Distributed Authority to Client Hosted happens only because there is no Distributed Authority or Host Migration available for N4E yet. so this is a fallback, as Client Hosted ist the closest of what N4E offers today.
while actively going back to Netcode for GameObjects and restoring this kinda makes sense at first sight, please consider that in general the hosting model is a independent user choice and we dont want to reset/override that.
e.g. selecting Dedicated Server explicitely before changing to Netcode for Entities in the given case, stays in Dedicated Server, as this is valid with (and independent of) any netcode choice