Steps to reproduce:
1. Create a new 3D URP Template project
2. Switch the project to the Android Build Profile
3. Add the Unity XR Hands, Unity OpenXR Android XR, and Unity OpenXR Meta packages to the project
4. Turn on OpenXR for Standalone and Android platforms
5. Switch the project to the Meta Quest Build Profile
6. Observe that there's no warning in Project Validation regarding Meta Quest Support feature not being enabled thus resulting in non-XR Builds
7. If you build to a Quest 2/3/3S device, the resulting application will be in non-XR mode (2D application)
Expected Result: Project validation outputs a warning that Meta Quest Support feature is not enabled
Actual Result: Project validation does not output a warning that Meta Quest Support feature is not enabled
Reproducible with: XR Management 4.5.3 (6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1)
Environment tested: Windows 11 24H2
Notes:
-This does not occur when creating a VR Template, since settings are preconfigured