Reproduction steps:
1. Open the attached project “ecs-draw-test“
2. Open the “SampleScene” Scene
3. Set the Depth Priming Mode to Auto in URP-High-Fidelity-Renderer
4. Enter Play Mode and observe the Game View
5. Exit Play Mode
6. Set the Depth Priming Mode to Disabled in URP-High-Fidelity-Renderer
7. Enter Play Mode and observe the Game View
Expected result: generated Entities look the same both times
Actual result: generated Entities look different when Depth Priming Mode is changed
Reproducible with: 14.0.6 (2022.2.11f1), 15.0.4 (2023.1.0b8), 16.0.0 (2023.2.0a6)
Could not test with: 10.10.1 (2020.3.46f1) (Depth Priming Mode not implemented), 12.1.10 (2021.3.21f1), 14.0.3 (2022.2.0b16) (Invalid dependencies)
Reproduced on: macOS 13.2.1 (Intel), Windows 10 (user reported)
Notes:
-Tested in Build
-Adding screenshots for each result: sample01 (Depth Priming Mode disabled), sample02 (Depth Priming Mode is Auto), sample03 (Depth Priming Mode is Auto and ScreenSpaceAmbientOcclusion is enabled)