Steps to reproduce:
- Make a script that uses `RenderSpriteToTexture2D`
- Build player
Actual results: The `RenderSpriteToTexture2D` call fails and output a missing shader warning. This is because the builtin shaders to render the sprite are builtin and gets stripped from the player. The shaders under "Packages/com.unity.vectorgraphics/Runtime/Shaders" are ignored.
Expected results: The user is able to add the required shader in the "always included" section of the project properties.
Reproducible with versions: 6000.3 6000.4 6000.5 6000.6
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes: