Steps to reproduce:
- Open any Project
- In a Scene's Hierarchy create a UI Document Game Object
- In the Project Browser create a UI Toolkit Panel Settings Asset and assign it to the Game Object in the Hierarchy
- Select the UI Toolkit Panel Settings Asset and switch "Render Mode" to "World Space" and observe the Console
Actual results: Error "Assertion failed
UnityEditor.GenericMenu:CatchMenu (object,string[],int)" is logged, seemingly nothing actually breaks
Expected results: No Error is logged
Reproducible with versions: 6000.2.5f1, 6000.2.7f1, 6000.3.0b2, 6000.3.0b5, 6000.4.0a2
Not reproducible with versions: 6000.2.4f1, 6000.3.0b1
Can’t test with versions: 6000.0.60f1, 6000.1.17f1 (No World Space UI Feature)
Tested on (OS): Windows 11