Steps to reproduce:
1. Open the attached user's project "Sample.zip"
2. Switch to UWP platform
3. Make sure Graphics API is set to D3D12
4. Build a VS Solution
5. In VS, make a local UWP Build
6. One the player launches, observe the cube drawing a larger shadow after a certain time passes
Actual result: there's an additional shadow being drawn (See attached repro.png)
Expected results: there's no additional shadow present
Reproducible with: 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3
Environment tested: Windows 11 24H2
Notes:
-Issue only reproduces with DirectD12
-Issue is not reproducible on Standalone Windows Player, Editor, Android Build (Vulkan and OpenGLES3)