Unity Issue Tracker - Scene Views breaks and errors are spammed in the Console when the Game view is shrunk vertically to the minimum, and the Aspect Ratio is 16:9 or 16:10
Fixed
UUM-108649
Scene Views breaks and errors are spammed in the Console when the Game view is shrunk vertically to the minimum, and the Aspect Ratio is 16:9 or 16:10
This 6.1 version of Unity is no longer being updated. This issue may be fixed in a future version.
How to reproduce:
1. Open the “SceneCorruption.zip“ project
2. Dock the Game view to the bottom of the screen
3. Change the Aspect Ratio to 16:9 or 16:10
4. Resize the Game View vertically down to make the Game View as small as possible
5. Observe the Console and Scene view
Expected result: No errors are spammed, and the Scene View works fine
Actual result: Multiple errors are spammed, and the Scene View stops rendering
Reproduced on: Windows 11 Pro (24H2), macOS 15.4.1 (by the reporter)
Not reproduced on: No other environment tested
Notes:
The errors start with:
-> “ArgumentException: Trying to use an invalid resource (pass Lens Flare Screen Space Pass).“
-> “InvalidOperationException: The previously scheduled job ZBinningJob writes to the Unity.Collections.NativeArray`1[System.UInt32] ZBinningJob.bins“
-> “ArgumentException: Trying to use an invalid resource (pass Draw Objects Pass)“
If the Game view is not of size 0 vertically, the issue will not reproduce
In 6000.0.50f1, the Scene view breaks permanently until the project is restarted
Not reproducible with fixed resolutions or Free Aspect
Not reproducible if Post Processing is disabled
Reproduction depends on the Render Scale value in the URP settings asset. The lower it is, the less the Game view needs to be shrunk for the issue to reproduce. (The bug was tested on Render Scale “1” in all versions)
Does not reproduce on an empty project
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