Steps to reproduce:
- Create new Unity project using HDRP 3D Template
- Open Rendering Debugger window (Window > Analysis > Rendering Debugger)
- Select “Camera” section
- Change Frame Settings to “MainCamera”
- Expand the "Rendering" section
- Below “Debug” open drop-down menu and try changing form “Deferred” to “Forward”
Actual results: Changing debug mode from “Deferred” to “Forward” does nothing
Expected results: Changing debug mode from “Deferred” changes to “Forward”
Reproducible with versions: 2023.1.0a20, 6000.6.0a3
Not reproducible with versions: 2023.1.0a19
Could not test with: 6000.6.0a4 (No HDRP template available in HUB)
Reproducible on: macOS Tahoe 26.3.1 (M1, M4)
Not reproducible on: macOS Sequoia 15.7.4 (M1)
Note: The issue is inconsistent in older versions