A BatchDrawCommand was submitted with an invalid Batch, Mesh, or Material ID. This is not supported when rendering with a BatchRendererGroup or anything based on it like GPU Resident Drawer or Entities Graphics.
Shader pass: <unknown>, BatchDrawCommand index: 3, (index in range: 3), BatchDrawRange index: 0 MaterialID: 5 ("ProBuilder6/Standard Vertex Color"), MeshID: 13 ("<null>"), BatchID: 6.