Text Input doesn't restore the old input in the Inspector window when using the "Revert" button on Prefabs
Unity: uGUI Controls
Won't Fix
6.3.X
6.2.X
6.1.X
6.0.X
2022.3.X
The risk for regression for fixing this is too high compared to the gain. The Text input is focused and being edited, so it's expected to keep the edited text.
How to reproduce:
1. Open the attached “IN-98544” project
2. Open the “SampleScene“
3. In the Hierarchy window, select “Canvas” > “Text (TMP)“ and go to the Inspector window
4. In the TextMeshPro - Text (UI) component select the Text Input field
5. Delete the current text and write any other text
6. Right-click on the background area next to the Text Input field
7. Click “Revert“
8. Observe the results in the Text Input field
Expected result: The text reverts to the old input
Actual result: The text doesn't revert to the old input