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Fix for enforcing an SDR splash screen is presented.
Backport: Enforce SDR Splash Screen
Backport: Enforce SDR Splash Screen
Reproduction steps:
1. Open the attached “IN-48797 HDR Splashscreen.zip“ project
2. Make sure that the project is running in the Direct3D12 API (for testing HDR in the Editor)
3. Open the “OutdoorsScene”
4. In the Player settings, in “Other Settings”, make sure “Allow HDR Display Output” is enabled and “Swap Chain Bit Depth” is set to “Bit Depth 16”
5. In the “Splash Image” category, press the “Preview” button
6. Observe the Game view
Expected result: The colours and brightness of the Splash Image are identical to the same image displayed after the SplashScreen has finished fading out
Actual result: The Splash Image appears to be darker than the same image displayed after the SplashScreen has finished fading out
Reproducible with: 2022.3.7f1, 2023.1.9f1, 2023.2.0b5 (DX11, DX12)
Could not test with: 2021.3.29f1 (HDR did not apply to any HDR images tested)
Reproduced on: Windows 11 Pro 22H2, macOS 14.0 Darwin 23.0.0 (by the user)
Not reproduced on: No other environment tested
Notes:
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