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Thank you for sharing your finding with Unity. ProBuilder workflows have known limitations with prefab instances in terms of stability and performance as well. I would recommend to only use prefabs with ProBuilder meshes when you won't have to modify these anymore. For your case, the sphere modification, the important thing that impacts the most the performance is the number of subdivisions on the sphere. With 3 or more, it's gonna take a long time for any change done to the prefab instance (more than 1 min for a subdiv count of 3...). It's mostly visible here as this sphere has a large number of vertices (~4000) and all the overrides of the PB mesh are compared to the prefab one which is the operation that consume the most time. I would maybe advice you to Unpack your asset from the prefab when you want to modify it, and make a new prefab (or replace your previous one) when you finish your edit. I'm sorry this is not an ideal solution, but as I said, this is a known limitation or ProBuilder with prefab workflows :( We reviewed your report and determined that it's a feature request rather than a bug. We've logged this request in our system so it can be evaluated for future roadmap planning. We will close this case as a feature request. While we can't guarantee timelines, your feedback is important and helps us prioritize enhancements. If you have additional context or use cases, please share them.
How to reproduce:
1. Extract and open the attached “IN-129606.zip“ project
2. Navigate to the Assets folder and drag the “Sphere“ Prefab into the Hierarchy
3. Open the Inspector window and select the “Sphere“ GameObject
4. In the “Pro Builder Shape (Script)” component under “Shape Properties” try to change the “X“ value to 2000
5. Observe the Editor
Actual result: The Editor freezes and becomes unresponsive
Expected result: The “Sphere” shape’s “X” value updates smoothly, and the Editor remains responsive
Reproducible with: 6.0.1-pre.1, 6.0.8 (6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4)
Could not test with: 5.2.4 (UI differs from 6.0.1-pre.1, comparable reproduction steps not available)
Reproducible on: macOS 26.2 (M1), Ubuntu 22.04
Not reproducible on: No other environment tested
Note: The issue only occurs when modifying an instance of the Prefab in the Hierarchy
Issues you vote on will appear here