How to reproduce:
1. Open the “IN-133144.zip” project
2. Open the “Assets/test.unity” scene
3. While Burst jobs are still in progress, close the Editor
4. Observe the crash
Reproducible in: 6000.0.66f1
Not reproducible in: 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Each attempt to requires the project Library folder to be deleted
- Crash reproduction is very inconsistent
First few lines of stacktrace:
0x00007FFB5450E92C (Unity) ExtractHandles
0x00007FFB5450E9DD (Unity) ExtractReadWriteHandles
0x00007FFB54509F10 (Unity) JobExtractedHandles::JobExtractedHandles
0x00007FFB54522844 (Unity) ScheduleManagedJob
0x00007FFB53B3487D (Unity) JobsUtility_CUSTOM_Schedule