How to reproduce:
1. Create a new Unity High Definition 3D sample project
2. Open the SampleScene
3. Focus the Scene view and observe the Console
Expected results: No memory leak warnings are thrown
Actual results: 18 pairs of warnings are thrown within ~700 ms: - "Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak" - "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations."
Reproducible with: 6000.0.76f1, 6000.3.15f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a6 (16.1.2 template version)
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: Windows 11
Notes:
- This is a regression in a template but it can't be determined
- Reproducible across multiple new projects