How to reproduce:
1. Create and open a new URP Template Project
2. Open any D3D Debug software and turn on Debugging
3. Change Graphics API to DirectX12 ( Edit → Project Settings → Player → Other Settings)
4. Build and Run a Development Build (File → Build Profiles → Development Build → Build and Run)
5. Observe printed out logs in the Graphics Debug software
Actual result: “D3D12 Error: “D3D12CommandList::ResourceBarrier: Before state (0xE0: D3D12_RESOURCE_STATE_DEPTH_READ|…” and additional errors are thrown
Expected results: No Errors or Warnings
Reproducible with: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11 6000.5.0a8
Reproducible on: Windows 11
Notes:
- NVIDIA “Capture D3D debug layer logs” documentation was used as a guideline for reproduction tracking
- Not reproducible with HDRP or Built-In Templates
- Not reproducible with DirectX11
- “DebugView” software was used to capture D3D Debug Layer logs