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Thank you for reporting a bug to Unity. We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Reproduction steps:
1. Create a new project
2. Open any Color window (e.g. click on the Color field of the Global Volume GameObject)
3. Select color picker and click anywhere in the Editor
4. Enable Screen Recording permission for Unity in System Settings > Privacy & Security > Screen & System Audio Recording
5. Click "Quit & Reopen" in the ““Unity” may not be able to record the contents of your screen until it is quit.” pop-up
6. Observe the Editor
Actual result: “Opening file failed” window pops up and then “Fatal Error!” window pops up
Expected result: Editor quits and reopens cleanly with the new permission applied
Reproducible with: 6000.0.0f1, 6000.0.76f1, 6000.3.16f1, 6000.4.10f1, 6000.5.0b11, 6000.6.0a6
Reproduced on: macOS Tahoe 26.4 (M4)
Note:
Opening file /Users/ otilija.manomaityte/untitled folder/ My project (342)/Temp/ UnityTempFile- cбе40a03191e1405cb9b- b667685f60fb: No such file or directory
Force Quit pressed for Opening file failed: Opening file /Users/otilija.manomaityte/untitled folder/My project (342)/Temp/UnityTempFile-c6e40a03191e1405cb9bb667685f60fb: No such file or directory UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditorInternal.InternalEditorUtility:SaveToSerializedFileAndForgetInternal (string,UnityEngine.Object[],bool) UnityEditorInternal.InternalEditorUtility:SaveToSerializedFileAndForget (UnityEngine.Object[],string,bool) (at /Users/bokken/build/output/unity/unity/Editor/Mono/InternalEditorUtility.bindings.cs:348) UnityEditor.WindowLayout:SaveDefaultWindowPreferences ()
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