InvalidOperationException: Cannot read value of type 'Vector3' from control '/Mouse/leftButton' bound to action 'Player/Fire[/Mouse/leftButton]' (control is a 'ButtonControl' with value type 'float')
UnityEngine.InputSystem.InputActionState.ReadValue[TValue] (System.Int32 bindingIndex, System.Int32 controlIndex, System.Boolean ignoreComposites) (at ./Library/PackageCache/com.unity.inputsystem@21a28c3a6c83/InputSystem/Actions/InputActionState.cs:2904)
UnityEngine.InputSystem.InputAction+CallbackContext.ReadValue[TValue] () (at ./Library/PackageCache/com.unity.inputsystem@21a28c3a6c83/InputSystem/Actions/InputAction.cs:2420)
UnityEngine.InputSystem.UI.InputSystemUIInputModule.OnTrackedDevicePositionCallback (UnityEngine.InputSystem.InputAction+CallbackContext context) (at ./Library/PackageCache/com.unity.inputsystem@21a28c3a6c83/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2283)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at ./Library/PackageCache/com.unity.inputsystem@21a28c3a6c83/InputSystem/Utilities/DelegateHelpers.cs:46)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr) (at /Users/bokken/build/output/unity/unity/Modules/Input/Private/Input.cs:120)