Unity Issue Tracker - - Scripting Backend - Non active build profile should check its player settings scripting backend and not global one to display warning
Fixed
UUM-70188
- Scripting Backend - Non active build profile should check its player settings scripting backend and not global one to display warning
Unity: Build Settings Window
Player Settings
Common
Configuration
Fixed
6.0.X
Won't Fix
6.1.X
Fix already landed in 6000.0
Fixed the bug where build profiles that show a warning in their settings UI based on the scripting backend were using a method that retrieved the project settings player settings value, instead of the build profile player setting value.
Steps to reproduce:
1. Open File > Build Profiles
2. Create two build profiles and player settings to them (press Customize Player Settings)
3. Change the scripting backend to IL2CPP (make sure it's not installed) and then make the build profile active. Make sure the other one is set to Mono
Actual results: All build profiles will show the script backend warning in the UI, even though one of them is set to Mono
Expected results: Each build profile should show the warning depending on it's player settings value
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