ArgumentException: Object that does not belong to a persisted asset cannot be set as the target of a LazyLoadReference.
UnityEngine.LazyLoadReference`1[T].set_asset (T value) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/LazyLoadReference.cs:75)
UnityEngine.LazyLoadReference`1[T].op_Implicit (T asset) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/LazyLoadReference.cs:143)
Unity.UI.Builder.BuilderDocumentOpenUXML.LoadDocument (UnityEngine.UIElements.VisualTreeAsset visualTreeAsset, UnityEngine.UIElements.VisualElement documentElement) (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentOpenUXML.cs:712)
Unity.UI.Builder.BuilderDocument.LoadDocument (UnityEngine.UIElements.VisualTreeAsset visualTreeAsset, UnityEngine.UIElements.VisualElement documentElement, Unity.UI.Builder.ThemeStyleSheetManager themeStyleSheetManager) (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Document/BuilderDocument.cs:362)
Unity.UI.Builder.BuilderToolbar.LoadDocumentInternal (UnityEngine.UIElements.VisualTreeAsset visualTreeAsset, Unity.UI.Builder.ThemeStyleSheetManager themeStyleSheetManager) (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Toolbar/BuilderToolbar.cs:420)
Unity.UI.Builder.BuilderToolbar.LoadDocument (UnityEngine.UIElements.VisualTreeAsset visualTreeAsset, System.Boolean unloadAllSubdocuments, System.Boolean assetModifiedExternally, System.String assetPath, Unity.UI.Builder.ThemeStyleSheetManager themeStyleSheetManager) (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Toolbar/BuilderToolbar.cs:411)
Unity.UI.Builder.BuilderToolbar.ReloadDocument () (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Toolbar/BuilderToolbar.cs:383)
Unity.UI.Builder.BuilderDocumentOpenUXML.LoadVisualTreeAsset (UnityEngine.UIElements.VisualTreeAsset newVisualTreeAsset) (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentOpenUXML.cs:749)
Unity.UI.Builder.BuilderDocumentOpenUXML+<>c__DisplayClass89_0.<OnPostProcessAsset>b__0 () (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentOpenUXML.cs:796)
UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:407)