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Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. In Project window create Style Sheet (USS) Asset, call it “Test”
3. Open UI Builder window
4. Press on “+” button next to “Add new selector” field
5. Select “Add Existing USS” and pick newly created “Test.uss” Asset
6. In StyleSheets, expand “Test.uss” foldout and select “VisualElement”
7. In Inspector window > Unsupported Selector Action” switch from “Error” to “Warning”
8. Press “Apply” button
9. In “UI Builder - unsaved changes detected” pop-up select “Save”
10. Save UXML file
11. Observe the Console window
Actual results: Error “ArgumentException: Object that does not belong to a persisted asset cannot be set as the target of a LazyLoadReference.” Is thrown in the Console window
Expected results: No warnings are thrown in the Console window
Reproducible with versions: 6000.4.0a1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5
Can’t test with versions: 6000.3.16f1 and lower (Different pop-up behavior)
Tested on (OS): macOS Tahoe 26.4.1
ArgumentException: Object that does not belong to a persisted asset cannot be set as the target of a LazyLoadReference. UnityEngine.LazyLoadReference`1[T].set_asset (T value) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/LazyLoadReference.cs:75) UnityEngine.LazyLoadReference`1[T].op_Implicit (T asset) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/LazyLoadReference.cs:143) Unity.UI.Builder.BuilderDocumentOpenUXML.LoadDocument (UnityEngine.UIElements.VisualTreeAsset visualTreeAsset, UnityEngine.UIElements.VisualElement documentElement) (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentOpenUXML.cs:712) Unity.UI.Builder.BuilderDocument.LoadDocument (UnityEngine.UIElements.VisualTreeAsset visualTreeAsset, UnityEngine.UIElements.VisualElement documentElement, Unity.UI.Builder.ThemeStyleSheetManager themeStyleSheetManager) (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Document/BuilderDocument.cs:362) Unity.UI.Builder.BuilderToolbar.LoadDocumentInternal (UnityEngine.UIElements.VisualTreeAsset visualTreeAsset, Unity.UI.Builder.ThemeStyleSheetManager themeStyleSheetManager) (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Toolbar/BuilderToolbar.cs:420) Unity.UI.Builder.BuilderToolbar.LoadDocument (UnityEngine.UIElements.VisualTreeAsset visualTreeAsset, System.Boolean unloadAllSubdocuments, System.Boolean assetModifiedExternally, System.String assetPath, Unity.UI.Builder.ThemeStyleSheetManager themeStyleSheetManager) (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Toolbar/BuilderToolbar.cs:411) Unity.UI.Builder.BuilderToolbar.ReloadDocument () (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Toolbar/BuilderToolbar.cs:383) Unity.UI.Builder.BuilderDocumentOpenUXML.LoadVisualTreeAsset (UnityEngine.UIElements.VisualTreeAsset newVisualTreeAsset) (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentOpenUXML.cs:749) Unity.UI.Builder.BuilderDocumentOpenUXML+<>c__DisplayClass89_0.<OnPostProcessAsset>b__0 () (at /Users/bokken/build/output/unity/unity/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentOpenUXML.cs:796) UnityEditor.EditorApplication.Internal_CallDelayFunctions () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorApplication.cs:407)
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