Unity Issue Tracker - Overlay Menu selected overlays are not saved when switching between saved Presets
Closed
UUM-129532
Overlay Menu selected overlays are not saved when switching between saved Presets
Unity: Overlays
Feature Request
6.5.X
6.4.X
6.3.X
6.0.X
Closing as feature request but we'll investigate if the workflow can be improved.
Steps to reproduce:
Create a new Unity project using a 3D Universal Template
In the Scene view, drag and dock the Overlay Menu so that it becomes expanded with checkmarks
Click on the "Default" dropdown
Select "Save Preset..."
Create at least two Presets (e.g. "Test1" and "Test2")
Switch to "Test2" and enable a few additional overlays in it
Switch to "Test1"
Switch back to "Test2" Preset
Actual results: Changes made in the 6th step are reverted
Expected results: Overlays enabled in the 6th step should remain enabled
Reproducible with versions: 2023.1.0a1, 6000.0.64f1, 6000.3.0f1, 6000.4.0b1, 6000.5.0a3
Tested on (OS): Windows 11
Notes:{}
This could be intended; however, it is quite unintuitive as there is no way to edit an existing Preset, only to overwrite it
Additionally, switching from a saved preset or just clicking on the dropdown and selecting Default, always resets the current Overlay Menu setup and reverts all changes made to Overlays
"Ctrl+S" has no effect either
Prioritise and Follow this issue
Have a workaround or additional info about this issue?