Steps to reproduce:
- Open the "StaleArgument.zip" project
- Open "SampleScene"
- Select the "UnityEventStaleArgRepro" GameObject
- In the Inspector, in the function dropdown select UnityEventStaleArgRepro > SetValue (at the top of the list)
- Observe the float field below the dropdown
Actual results: the float field is still visible
Expected results{}: the float field is hidden
Reproducible with versions: 6000.0.0f1, 6000.0.75f1, 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5
Reproducible on OS: Windows 11 Pro
Notes:
- Refreshing the Inspector updates the float field
- Reproducible with every other type besides float (int, string, etc.)